Entry tags:
app
Character: Richter Abend.
Series: Tales of Symphonia: Dawn of a New World.
Character Age: 20.
Canon: After the events of Tales of Symphonia, the world is a little less than peachy keen. New levels of discrimination are emerging between the residents of the formerly separate worlds, monsters are making like sorority girls on spring break and going wild, and the weather doesn't seem to be too agreeable either. But our intrepid heroes know the score- if they can just catch- I mean hatch all the Centurion cores, the monsters will be under control again and the weather will go back to the norm. So a pushy girl, a boy with a slight case of MPD, and their not-quite beloved dog in a black coat ... thing head out to save the world, and give some old heroes their token cameos.
One of the people that gets our darling bipolar hero off on his journey happens to be one Richter Abend. A mysterious man who seems to have an agenda of his own, he travels with the Centurion known as Aqua. Despite being brash, direct, unwilling to confirm to the will of others, and a generally atypical sort of mentor figure, he is the one who gives Emil (previously mentioned MPD hero-type) his first lessons in fighting, and urges him to become more than he is. Although he appears to have the typical 'strong silent swordsman' thing going, it seems that Richter is genuinely uncomfortable in many social situations, including Emil's boyish admiration of him. Though he is shown to be working against our protagonists, he is never really shown to be the classical villain, and is often an extremely sympathetic character. For most of the game Richter's true motives remain unreadable- a kind of enigma wrapped in constant hair-flips and socially awkward glasses fidgeting.
Sample Post: After surveying this area, I have to doubt the legitimacy of my sources. No one here seems to have ever heard of the item I was searching for- but then again no one here seems to even be able to verbalize any words without trailing off mid-sentence. The people here seem completely out of it in general, and I have yet to find something living that's entirely humanoid. The best response I got was from a fowl of all things, which should be entirely impossible- especially for me. I'm not the one that makes a habit of feeding them regularly. The only thing it could talk about was a stream of subconsciousness anyway; unless 'Desu-ese' is some language I'm unfamiliar with. All attempts to interact with the other fauna of this place have proved to be futile. The large purple monster seemed happy with not trying to chew on my boots, which is an improvement. In a way.
Miss Sayre instructed me in her letter that upon my arrival I should simply ask one of the residents for directions. The bird has said something along the lines of going down a rabbit hole, following a trail of breadcrumbs, arguing with one of the undead, and taking a left at Lake Nobody Cares. There was a lake listed on the map I was sent with the original information, but at this point I doubt that it's more than a coincidence. The monster holding the item I'm looking for does make it's home near large bodies of water, but so far the only landmarks I've seen were that mountain and a few trees with clothes hanging off of them. The bird is still trying to direct me, but all of its suggestions appear to be random and based through unfounded specula-
... So there is an actual lake. Judging from the discoloration of the water, it's likely the dumping grounds of some highly dangerous waste. It's not surprising that any creatures living around this would be so heavily warped. I'm going to have to get close to it, but if you insist on following, don't fly in front of me. I still have to kill the creature known as 'Marcy' to get the item she holds, and your previous suggestions lead me to believe that you would have no idea on where to find her. Luckily, if my information is correct, just being in her general vicinity should be enough to lure her out. I'm going to go take care of this, so just wait here. And don't follow me.
Wait, I think I just saw one of her appendages- she's moving away quickly, probably attempting to escape. It's too far out to go investigate, and I suspect would only work to her benefit if we were to fight anywhere but on land. Perhaps if we circle to the eastern shore ... Damn, never mind, I've lost sight of her. I wasn't aware she could communicate as well, but I'm almost sure she yelled something out. I don't know what she could've meant by 'getting me and my little bird too' the next time. I'm unaware of how she got the name Dorothy, but it isn't mine.
voting went here at 95.3%
Series: Tales of Symphonia: Dawn of a New World.
Character Age: 20.
Canon: After the events of Tales of Symphonia, the world is a little less than peachy keen. New levels of discrimination are emerging between the residents of the formerly separate worlds, monsters are making like sorority girls on spring break and going wild, and the weather doesn't seem to be too agreeable either. But our intrepid heroes know the score- if they can just catch- I mean hatch all the Centurion cores, the monsters will be under control again and the weather will go back to the norm. So a pushy girl, a boy with a slight case of MPD, and their not-quite beloved dog in a black coat ... thing head out to save the world, and give some old heroes their token cameos.
One of the people that gets our darling bipolar hero off on his journey happens to be one Richter Abend. A mysterious man who seems to have an agenda of his own, he travels with the Centurion known as Aqua. Despite being brash, direct, unwilling to confirm to the will of others, and a generally atypical sort of mentor figure, he is the one who gives Emil (previously mentioned MPD hero-type) his first lessons in fighting, and urges him to become more than he is. Although he appears to have the typical 'strong silent swordsman' thing going, it seems that Richter is genuinely uncomfortable in many social situations, including Emil's boyish admiration of him. Though he is shown to be working against our protagonists, he is never really shown to be the classical villain, and is often an extremely sympathetic character. For most of the game Richter's true motives remain unreadable- a kind of enigma wrapped in constant hair-flips and socially awkward glasses fidgeting.
Sample Post: After surveying this area, I have to doubt the legitimacy of my sources. No one here seems to have ever heard of the item I was searching for- but then again no one here seems to even be able to verbalize any words without trailing off mid-sentence. The people here seem completely out of it in general, and I have yet to find something living that's entirely humanoid. The best response I got was from a fowl of all things, which should be entirely impossible- especially for me. I'm not the one that makes a habit of feeding them regularly. The only thing it could talk about was a stream of subconsciousness anyway; unless 'Desu-ese' is some language I'm unfamiliar with. All attempts to interact with the other fauna of this place have proved to be futile. The large purple monster seemed happy with not trying to chew on my boots, which is an improvement. In a way.
Miss Sayre instructed me in her letter that upon my arrival I should simply ask one of the residents for directions. The bird has said something along the lines of going down a rabbit hole, following a trail of breadcrumbs, arguing with one of the undead, and taking a left at Lake Nobody Cares. There was a lake listed on the map I was sent with the original information, but at this point I doubt that it's more than a coincidence. The monster holding the item I'm looking for does make it's home near large bodies of water, but so far the only landmarks I've seen were that mountain and a few trees with clothes hanging off of them. The bird is still trying to direct me, but all of its suggestions appear to be random and based through unfounded specula-
... So there is an actual lake. Judging from the discoloration of the water, it's likely the dumping grounds of some highly dangerous waste. It's not surprising that any creatures living around this would be so heavily warped. I'm going to have to get close to it, but if you insist on following, don't fly in front of me. I still have to kill the creature known as 'Marcy' to get the item she holds, and your previous suggestions lead me to believe that you would have no idea on where to find her. Luckily, if my information is correct, just being in her general vicinity should be enough to lure her out. I'm going to go take care of this, so just wait here. And don't follow me.
Wait, I think I just saw one of her appendages- she's moving away quickly, probably attempting to escape. It's too far out to go investigate, and I suspect would only work to her benefit if we were to fight anywhere but on land. Perhaps if we circle to the eastern shore ... Damn, never mind, I've lost sight of her. I wasn't aware she could communicate as well, but I'm almost sure she yelled something out. I don't know what she could've meant by 'getting me and my little bird too' the next time. I'm unaware of how she got the name Dorothy, but it isn't mine.
voting went here at 95.3%
